This video focuses on a number of American titles (which tended to be sub-par). It’s still a good look at the marketing used to promote the system.
A friend and I were discussing the games for the TurboGrafx and other 16 bit systems of the time. It was easy for us to identify 1/4 or more of the games released for the systems based on either reviews or actual experience.
In this day and age, most kids don’t know about the selection of games for a system. They’ll either pick up what’s highly rated or on clearance. I noticed when doing a search, the Nintendo DS has a library of 1270 games in the USA alone!
What gamer would be able to identify even 100 of these games? Is it possible to own all of the games and/or beat them? How many are even worth playing?
For the Turbo collectors out there, it IS possible.
We’ve entered an era of junk ware. This was exactly what killed the Atari 2600, Colecovision and the arcades, yet the market still lives on.
Crazy videogame wrestlematch – mentions the TurboGrafx 16
Decide for yourself -
Heavy use of samples with a bit of 8-bit synth added - http://coinexplosion.tumblr.com/post/34614438991/cipater-shaiva-greatest-video-game-music
This article mixed the TurboGrafx and PC-Engine platforms but gets the point across:
Japanese Company, NEC, releases the TurboGrafx-16, the first 16-bit computer home entertainment system
In 2009, the TurboGrafx-16 was ranked the 13th greatest video game console of all time by IGN. It was the first console ever made to have an optional CD module, which allowed the standard benefits of the CD medium (such as, more storage, cheaper media costs, and redbook audio). In total, the system was able to read a wide variety of software.
Great article – TurboGrafx – 16, what is in a name
Great interview with a former TTI vice president!
This is similar to the stories I heard.
Why did the turbografx fail in America? Why did it arguably become the most desired video game system to have failed? The dream cast and sega Saturn both had great titles, most of which were released for other platforms, where the titles on the turbografx were usually unique and had no direct competition.
Please write in your opinions.
What would the next turbografx have been like? The pc-engine fx was the successor but since it was a japanese only system, many of the games were not as impressive since they lacked the American and European markets. Furthermore the playstation showed the world 3D was important.
Had NEC come up with the next installment of the TurboGrafx, what would it have looked like? What types of games would be available?